Selected
work
Here's some of my best work.
Different engines and genres.
All sound like me.
Magic is Dead
A medieval-themed psychological horror game. Demo out by late 2026! Dude I'm NOT going in there.
Services
Whether I'm recording out in the field or synthesizing sounds
in my studio, I focus on building cohesive and identity-driven
soundscapes for my video game projects.
I have experience in all industry-standard game engines.
Whether you're using native engine audio or an audio middleware,
I've got you covered from code to ears.
Work
reviews
Technical Sound Designer
I'm a Technical Sound Designer with a passion for field recording, foley and sound crafting.
I implement directly in game engines (Unity, Unreal) and audio middleware (Wwise, FMOD).
Having worked locally and internationally,
I'm broadly experienced in scale-up and enterprise environments.
A recovered Game QA who made the switch within
the industry I've learned to deeply love.
I enjoy games as much as I enjoy sound.
Mixing them together was unavoidable!
Wondering how to say my name? I've got you covered.
Can you say "doggy"? Just flip it around to "ggy-do".
You're done! (just don't ask about the surname)




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