GAME AUDIO Sup!
TECHNICAL SOUND DESIGN Yeah sup
HEINZENKNECHT AUDIO Sup!?

Hey, this is Guido!
I'm a Technical Sound Designer.

Selected
work

Here's some of my best work.
Different engines and genres.
All sound like me.

Junk Force

A fast-paced asymmetric co-op title. Demo out by late 2026! Time to buddy up!

Goblins' Healer

A single-player VR fantasy adventure. Releasing early 2027! Spells, no medkits!

Magic is Dead

A medieval-themed psychological horror game. Demo out by late 2026! Dude I'm NOT going in there.

Conez

An upcoming 2.5D challenge to be released in episodes. Testing my skill issues?!

Other stuff!

Foley redesigns, podcasts, and more. I'm intrigued!

Services

AKA the wonders I can do for you

Whether I'm recording out in the field or synthesizing sounds
in my studio, I focus on building cohesive and identity-driven
soundscapes for my video game projects.

I have experience in all industry-standard game engines.
Whether you're using native engine audio or an audio middleware,
I've got you covered from code to ears.

My work doesn't end when the sound is simply sounding.
I make sure my projects have a balanced and always enjoyable output,
regardless of the player's actions. No details missed!

Work
reviews

Axel Berin
Axel Berin

Axel Berin

Founder @ ABK Games

Working with Guido was an incredibly rewarding experience. He is passionate about what he does and always gives his best to ensure the highest-quality results. We worked together for several months on a highly ambitious project with exceptionally high standards for audio, and he consistently rose to the challenge.

Adrian Novell
Adrian Novell

Adrian Novell

Creative Director @ Digital Tinkerers

Guido is a very proactive and creative technical sound designer. He is incredibly responsible and professional, understands the design goals but always adds his own twist and creativity. Hire the guy, he will not disappoint.

Joseph Deutscher
Joseph Deutscher

Joseph Deutscher

Founder @ Lazy Mouz

Guido was fantastic to work with on our game. He captured the mood perfectly in his sound design. He somehow always knew exactly what I was going for, even if I couldn't articulate it. We will definitely be working with Guido again in the future!

Pablo Canaveris
Pablo Canaveris

Pablo Canaveris

Audio Director @ Error404

I have no way to put this without sounding that I'm sugar coating it: Guido is the dream teammate. Fast, Reliable, consistent, very organized and with great quality output. It's been a pleasure to lead him on Goblins' Healer and I really hope that in the future we can work again together. Star on the rise definitely.

Gonzalo Frick
Gonzalo Frick

Gonzalo Frick

Co-Founder @ Digital Tinkerers

Guido is the kind of audio professional who thinks like an engineer and an artist at once. He takes creative direction and turns it into something great, communicates clearly, and delivers. Any team lucky enough to get him will understand quickly what I mean. Highly recommended.

Hi again, I'm Guido!

Technical Sound Designer

I'm a Technical Sound Designer with a passion for field recording, foley and sound crafting. I implement directly in game engines (Unity, Unreal) and audio middleware (Wwise, FMOD). Having worked locally and internationally, I'm broadly experienced in scale-up and enterprise environments.

A recovered Game QA who made the switch within the industry I've learned to deeply love. I enjoy games as much as I enjoy sound. Mixing them together was unavoidable!

Wondering how to say my name? I've got you covered.
Can you say "doggy"? Just flip it around to "ggy-do".
You're done! (just don't ask about the surname)

Grab my CV here!