Design Implementation
Expected 2026 Unreal Engine

Project Overview

Conez is a 2.5D platformer built in Unreal Engine, to be released in episodes. You're a cone, and you're ready to take revenge. It's extremely serious.

I handle the complete audio workflow for this project, from sound design through full in-engine implementation. The system is built in Unreal Engine, with audio behaviors that scale across the game's episodic content. The soundscape spans a range of urban environment, each defined by distinct spatial and material characteristics.

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Role

Technical Sound Designer

Technologies

Unreal Engine

Developer

Lazy Mouse

Platform

PC and consoles