Project Overview
Conez is a 2.5D platformer built in Unreal Engine, to be released in episodes. You're a cone, and you're ready to take revenge.
It's extremely serious.
I handle the complete audio workflow for this project, from sound design through full in-engine implementation.
The system is built in Unreal Engine, with audio behaviors that scale across the game's episodic content.
The soundscape spans a range of urban environment, each defined by distinct spatial and material characteristics.
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Technical Sound Designer
Unreal Engine
Lazy Mouse
PC and consoles
