Services
Whether I'm recording out in the field or synthesizing sounds
in my studio, I focus on building cohesive and identity-driven
soundscapes for my video game projects.
I have experience in all industry-standard game engines.
Whether you're using native engine audio or an audio middleware,
I've got you covered from code to ears.
Latest
work
Here's some of my latest work.
Different engines and genres.
All sound like me.
Magic is Dead
Sound design and implementation for an upcoming horror game Dude I'm NOT going in there.
Work
reviews
Technical Sound Designer
I'm a Technical Sound Designer with a passion for field recording, foley and sound crafting.
I implement directly in game engines (Unity, Unreal) and audio middleware (Wwise, FMOD).
Having worked locally and internationally,
I'm broadly experienced in scale-up and enterprise environments.
A recovered Game QA who made the switch within
the industry I've learned to deeply love.
I enjoy games as much as I enjoy sound.
Mixing them together was unavoidable!
Wondering how to say my name? I've got you covered.
Can you say "doggy"? Just flip it around to "ggy-do".
You're done! (just don't ask about the surname)




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