Design Implementation
Expected 2027 Unity FMOD

Project Overview

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A single-player VR fantasy adventure where you become the sole human healer of a reckless band of goblins. Recruit, manage, and keep your unruly crew alive while exploring deadly dungeons packed with monsters, traps, and precious secrets in search of a way back home.

I work primarily on audio implementation for this project, building responsive VR audio systems in-engine while also assisting the audio team with sound design. The audio direction blends grounded fantasy ambience with chaotic and playful elements, supporting a stylized aesthetic focused on immersion, spatial clarity, and dynamic gameplay feedback.

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Disclaimer: Goblins were harmed in the making of this game.

Role

Technical Sound Designer

Technologies

Unity and FMOD

Developer

Meta / E404

Platform

PC and consoles