Project Overview
Visit the site! Junk Force is an extremely cooperative yet asymmetric experience - a fast-paced action/adventure platformer
set in a lore-heavy universe where two very different players must think and move as one.
I handle the complete audio workflow for this project, from sound design through full in-engine implementation.
The system is built using FMOD to support dynamic, responsive audio interactions tailored to cooperative play.
The soundscape is designed around player interdependence and asymmetry, with distinct sonic identities for each role,
emphasizing clarity, timing, and tight audiovisual feedback within a dense, lore-driven world.
If you're interested in giving feedback, feel free to ask for our playtest version.
Follow me on LinkedIn
and Bluesky for devlogs on this project!
Technical Sound Designer
Unity and FMOD
Digital Tinkerers
PC and consoles
