Design Implementation
Expected 2026 Unity Wwise

Project Overview

This is an upcoming psychological horror game built in Unity, with unique mechanics and a memorable narrative. We expect a 2026 beta release, in time for the EVA expo and awards in Argentina.

I handle the complete audio workflow for this project, from sound design to implementing them in-engine. The system is built using Wwise, integrated with Unity to enable dynamic, responsive audio behavior. The overall soundscape combines real-time synthesis with extensively manipulated field recordings, creating a textured and unsettling sonic environment. This approach supports a horror aesthetic focused on immersion, detail, and sustained tension.

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Role

Technical Sound Designer

Technologies

Unity and Wwise

Developer

ABK Games

Platform

PC